Speed Manager
Functions
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abstract fun setFlySpeed( player: Player, speed: Int, silent: Boolean, executor: CommandSender? = null, sendMessage: Boolean = true)
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Set the flyspeed for a player.
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abstract fun setWalkSpeed( player: Player, speed: Int, silent: Boolean, executor: CommandSender? = null, sendMessage: Boolean = true)
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Set the walkspeed for a player.