ModuCoreSignCommandEvent

fun ModuCoreSignCommandEvent(    sender: CommandSender,     command: String,     actualCommand: Component,     signClicked: Sign,     interactEvent: PlayerInteractEvent)

Parameters

sender

the player/consolesender that ran the command. you can use an instanceOf check to see whether console or a player ran the command

command

the command that was ran by the player, completely unmodified.

actualCommand

the command that was ran by the player, colorized and with placeholders replaced appropriately

signClicked

the sign the player clicked. can be used to get coordinates/location, etc etc

interactEvent

the rest of the event data if you want it for any reason